The Skill and Class Path
Cinnamon BunThis flow traces Broccoli Bunch’s struggle to understand a progression system that rewards her eccentric strengths while tempting her toward more conventional power.
increasing
Bearing strength in each event
decreasing
Cleaning as Power

Cleaning as Power
An Apparently Humble Skill
Cleaning begins as a practical ability used to restore abandoned rooms. Broccoli initially dismisses its plain description, expecting something more heroic.
Reversal of Value
As its rank rises, Cleaning Magic heals, attacks undead, purifies poison, clears madness, and destroys slimes. The skill becomes proof that usefulness is not determined by prestige.
The Class Point Bottleneck

The Class Point Bottleneck
Scarce Advancement
Broccoli learns that stronger skill ranks require Class Points. Her desire to raise Cleaning, Jumping, and other abilities collides with limited resources.
Strategic Uncertainty
She must decide whether to specialize or preserve flexibility. The system turns self-improvement into an economic and ethical problem: every choice closes another possible future.
The Refused Wonderlander

The Refused Wonderlander
A Conventional Reward
The Wonderlander class appears as the dungeon’s final prize. It represents a clear and prestigious route into the identity the dungeon has been teaching her.
Continuity over Novelty
Broccoli refuses because the replacement would reset her level. The decision confirms that she values continuity and personal meaning over an apparently optimized build.
The Cute Problem

The Cute Problem
An Embarrassing Unlock
Broccoli gains Cute after a harmless failed hat toss. She rejects the label because it feels frivolous and exposes how closely the system links personality with advancement.
Fusion as Escape
Mister Menu offers to merge Cute and Friendmaking into Seduction. Broccoli is tempted by the promise of freeing a skill slot but distrusts the direction implied by the new skill.
Physical Manakinesis

Physical Manakinesis
Magic through Motion
Broccoli finally casts Fireball under Amaryllis’ guidance, but unlocks Physical Manakinesis instead of the expected spell skill. Her body becomes the focus through which mana is shaped and projected.
A New Direction
The ability connects magic with movement, making it compatible with her existing strengths. It suggests that her unusual development may be cumulative rather than conventionally specialized.
during the first week in Dirt
after reaching level five
after defeating the Wonderland Dungeon boss
after arriving at Rock Inn and Roll Inn
during the voyage on Shady Lady